After very carefully considering the scope of my project and the time I have in the quarter to work on it, I've decided to scale down. This decision was the result of considering that I have no experience in working with Special Needs students, let alone making educational games in the first place. I felt like diving in and trying to accomplish both for the first time would result in a sub-par project, and so I decided instead to just focus on making a fun and interesting educational game.
Specifically, I will be making a game to teach Math to kinesthetic-visual learners--for example, artists, whom frequently have trouble in this area. I'll be focusing on Algebra, with the assumption that the user's aptitude in pre-algebra is below average.
One of the ways I plan to achieve this is by presenting the user with a system that the user can manipulate, and see how his or her manipulations affect the result (ex, what happens to the graph when the x-exponent increases or decreases?).
I feel much more confident with this direction, and in my ability to accomplish it.
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