Thursday, October 14, 2010

Real-World Return

Today in class, Professor suggested an awesome idea: use some sort of points system such that parents can deposit money for items which the player can purchase with points earned in-game.  The parent(s) can, essentially, "unlock" various prizes by spending money, but in order to actually "win" the prize the player must earn points through completing exercises, practice problems, and practice tests.  This provides a form of motivation that is not dependent on the player having interest in the game itself, and provides a real and immediate return for the player.

On a related note, the game is not necessarily tied to SAT math, though that is the base focus.  For my final presentation, I should probably include a note on how the same idea and systems can be adapted to any level of math.

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