Saturday, October 30, 2010

Back-Up Plan

As the quarter progresses, I'm becoming more and more aware of just how much there will be to program, and my confidence in my ability to get it done on time is dwindling.  I have spoken with Loren about this on a number of occasions, and I've come to the decision that, if I can't finish this on time, then as a back-up plan I'll be able to produce a trailer of the game, communicating my design and ideas visually.  The point is to have something portfolio-ready by the end of the class that accurately represents my game, and so if the game itself is not functioning, the trailer will do just as well.

The deciding point will be Alpha--at that time, I'll reassess myself, taking note of how much time it will take me to finish the game.  If I feel less than confident in my ability to get it done, then I will switch gears and complete the trailer.  If there is time after the trailer, I'll continue programming the game, but at the very least I need something complete and presentable for my portfolio.

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