Monday, September 20, 2010

Pitch Decision

Last Thursday, I ended up pitching the following three ideas:

  1. a facebook interpretation of a forum-based RPG
  2. a d10 homebrew
  3. an educational game

I'll be honest--when I was putting my initial three pitches together, I had my heart pretty set on one of the first two.  They were the things I was most familiar with, so I suppose it was to be expected.  Though, even as I was presenting that third pitch, I slowly began to sell myself on the idea--the class pushed me the rest of the way over.  I got a lot of great feedback and ideas for developing an educational game, and I think it will be not only extremely beneficial for my portfolio, but also a really fun and interesting experience.  My peers really helped me to see the potential of this direction, and I'm really excited to see where it takes me.

My friend Luke's sister, Alaina, happens to be an educator for special needs students.  He said she'd been telling him how they had a bunch of "educational games," but they were neither fun nor effective.  He passed me her email so I can take a look at the games currently at her class' disposal and get their feedback.  Creating a game to aid the educational experience of special needs students sounds like a very interesting direction for my project, and a very meaningful one.  If the end result is good enough, I'd be thrilled to see if it can actually be used in the classroom setting and make an impact in the world of education--we'll see!

Another friend--and invaluable mentor--Chris Schmidt suggested creating some sort of system so that teachers could input their own content.  While I currently have no idea how this would be accomplished, I think it's definitely something to pursue--after all, each and every classroom runs differently, even if they're the same subject run by the same teacher.  Making the game able to be adapted towards any class' specific needs would be an invaluable asset to the project, so I will definitely be exploring this aspect as well.

All in all, I have high hopes for this project.  I'm a bit worried about seeing its completion, but even if I can just get a fully-functional prototype in Flash or something, there's no reason the game can't be taken to an outside team to be completely developed into something actual teachers and students can start to use in schools.  I'm very excited for the quarter!

No comments:

Post a Comment